Danilo Campos
Updated: Feb 14, 2009 at 6:32 pm
"I love product development and problem solving. I've shipped two iPhone applications: Oddage, a time wasting utility, and Tallymander, the best darn tally clicker you'll ever use."
Collaboration
Hire Me
"I love, more than anything in the world, to create sharp, smart, satisfying user experiences. My goal is to find full-time work creating incredibly good products. My ideal company loves to make apps that make users feel good, never ships crap and always wants to make the very best stuff."
Portfolio
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I built Oddage for two reasons: iPhone games often miss the mark by taking too long to load and by creating game experiences that require too much time investment.
Oddage is a time wasting utility: for a short span of time, usually 60 - 90 seconds, you'll be fully engrossed in its gameplay. At the end of that period, you get a score and you can play again. I hate being bored while waiting in line. Oddage means the end to the threat.
Gameplay is simple: four words appear. Three belong together and the fourth does not. Find the odd word quickly to earn points. As the player progresses, the word list grows from four all the way to ten words. Learn more
What I did:
"Chief cook and bottle washer: designed gameplay, built interface, wrote code. "
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I can't keep track of numbers in my head. Once a month, I have to gather up my drycleaning. This means counting up the articles I'm taking. Instead of having recount several times, I decided to build Tallymander to solve the problem once and for all.
Tallymander lets you count anything. You can tap to count or, optionally, give your iPhone a firm shake. Learn more
What I did:
"Developed interface and user experience, designed graphics, wrote application logic"
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Templar Crusader
Once upon a time, I spent my free time in Second Life. I became a content developer because I wanted cool toys to play with and, sadly, most developers in Second Life produced crap. I designed the Templar Crusader because I love a good science fiction robot. It boasted a first-of-its-kind HUD that let users blast targets out of the sky, change the colors on their avatar, and even provided access to help and software updates. It was a uniquely friendly user experience, especially for Second Life. Crusader even unpacked itself from its box after purchase.
What I did:
"Designed 3D model, created textures, designed interface layout and graphics, wrote scripting for HUD and avatar behavior"
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My skills
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Projects I'm interested in...
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Design
- Icons / Graphics
- Interaction Design
Coding
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Application Genres
Business, Education, Games, Internet, Utilities, and Productivity
Licensing
Commercial
Platforms
Mac and iPhone
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